heavymetal1712001, on Jun 12 2008, 09:44 AM, said:
im also have'n probs with the shiny pkmn codes and the only code i've found for this is ruby/sapp will that code work with sapp or does it have to be sapp/ruby and i've entered the codes twice as its on the site and still noth'n what should i do and still dont understand how to catch the other pkmn to fill natdex with out use'n the gameshark my 1.o i think because on my gameshark it has nether 1.0 nor 1.1 after it
hope u can help
Please make 100% sure that your product is the MadCatz Game Shark SP. If your product uses 12 digits per line then all the codes should work because it has been fully tested by me using all MadCatz Game Shark SP that has been released since MadCatz has owned the company.
When I test a code I test it from starting a new game to well beyond finished (became the champ and did some quests that you can only do once your the champ).
All codes will work only for the the MadCatz Game Shark SP and Pokemon Game and Nintendo Unit (GBA or GBASP or GBAMicro OR DS or DSLite). I own ALL of the systems except for the DSLite and have fully tested each code.
If your product is made by MadCat Inc. then make 100% sure that all digits are entered correctly. That means that if a code says it has more than 1 line then you need every line. Make sure that your using the correct "Master Code". The master code is the code used for the game title. The master code is the code that says "[M] Must be on".
If all codes are entered correctly then the only reason why the code is not working is because you have a different version (pokemon game) than the ones used by the Hacker to make the codes with and the one that I have fully tested the codes on!
Always remember that each digit needs to be correct. It only takes 1 for the code to not work and cause you game errors/glitches!
AND ALWAYS check to see if any notes are stated. Like "See note 1".
You can enter as many pokemon codes you want however only have one pokemon activated.